A downloadable game

This is a showcase of a prototype I have made in Unity that demonstrates how I use procedural generation in order to create different layouts for levels in a game, as well as generating enemies that do not have a pre-determined path. The player is being spawned in a procedurally generated maze, and has to find the exit with the help of a "fairy" that will guide it towards the goal. This "fairy" encounters monsters within the maze, which attack it, and the player can also fight these monsters back. If the fairy does not survive the attack of the monsters, the players have to roam the maze in order to find creatures which are able to "revive" the companion, but the player has to solve a riddle to do so. This idea stems from the animated series "Oblio (The Point)", more specifically, when the main character has to traverse a forest with the help of "The Pointed Man", which gives him clues for directions, but only after Oblio has answered a riddle.

Download

Download
Twisted Forest Build.zip 66 MB

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